You don’t die in the first half hour of a Zelda game. You may die several times in this process of discovery, which is odd: it’s a Zelda game. You find one shrine guarded by an enemy which, you realise sooner or later, you simply cannot kill in your current state. He’s explored the Grand Plateau on which he’s marooned, and been promised a paraglider to leave – but only if he solves the puzzles in three more shrines dotted around the plateau. He’s discovered his Sheikah Slate, a mysterious glowing tablet which unlocks doors throughout the world (it’s an iPhone, basically). ![]() ![]() ![]() Link has already awoken from a long slumber and been informed he’s in the fallen civilisation of Hyrule. There is a moment about 90 minutes into The Legend of Zelda: Breath of the Wild where the game comes together.
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